Here.. some maya mel scripts and renderman stuff.. so this is development section (will be).
- attribute adding
- procedural points generation
- particle replacement with delayed read archive
Some tricks. Unsorted, because it's only filling now. When I'll have so big list, that I couldn't find here what I need.. I will sort it.
# "frame" RIBbox for unifying depthfilter type in shadow ribs, generated by MTOR in RAT 6.0.1:
[if {$ELEMENTTYPE=="shadow"} { return "Hider \"hidden\" \"int jitter\" \[0\] \"string depthfilter\" \[\"min\"\]" } ]
# PhotoRealistic RenderMan configuration defaults in rendermn.ini.
/displaytype/file tiff
/display/tiff/rowsperstrip 32
/display/tiff/compression lzw
# For baking occlusion, instead of adding transparency to objects,
its possible to use next attrubutes in ribbox:
Attribute "cull" "hidden" \[0\]
Attribute "cull" "backfacing" \[0\]
Attribute "dice" "rasterorient" \[0\]
|